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Thread Statistics | Show CCP posts - 8 post(s) |

Tribal Trogdor
Better Off Red Unspoken Alliance.
20
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Posted - 2017.02.23 17:58:39 -
[1] - Quote
Quote:Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
So...if you go in and jam a rorq before he panics, he cant panic? that sounds like a pretty bad fix to the problem here |

Tribal Trogdor
Better Off Red Unspoken Alliance.
20
|
Posted - 2017.02.23 18:01:04 -
[2] - Quote
Quote:Spreading out the asteroids in the Asteroid Cluster ore anoms a bit to help the balance between shorter range drone mining and longer range exhumer mining.
Maybe this issue will be addressed with drilling platforms, but can we get regular nullsec belts to not span over a range of 2k km? Makes doing stuff in orcas/rorqs pretty rough |

Tribal Trogdor
Better Off Red Unspoken Alliance.
20
|
Posted - 2017.02.23 18:02:36 -
[3] - Quote
lanyaie wrote:Tribal Trogdor wrote:Quote:Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid. So...if you go in and jam a rorq before he panics, he cant panic? that sounds like a pretty bad fix to the problem here They are immune to ECM in industrial core
Yes, but you don't technically have to be running the core to be relevant :P |

Tribal Trogdor
Better Off Red Unspoken Alliance.
21
|
Posted - 2017.02.23 18:08:29 -
[4] - Quote
Andrew Xadi wrote:CCP Fozzie wrote:- Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
! so if i jam a rorqual, it can't panic, if i catch a rorqual after it killed a belt, it can't panic, why can't you just make it so that you can't panic like 20 min after jumping?
All they need to do is give it the system as the NSA. Cant use ewar while you have it running. Solves the problem, right?...Right? |

Tribal Trogdor
Better Off Red Unspoken Alliance.
21
|
Posted - 2017.02.23 18:10:36 -
[5] - Quote
Enochia Starr wrote:I think the nerf is too high, the current problem is mineral prices... There's just so much supply with little demand, another B-R needs to happen so we can lose 200 titans and drive the prices back up. With the above mentioned from the other guy, we're already shelling out 10b in drones... Now you want to knock the yield? Hmm
That's why they're lowering the supply |

Tribal Trogdor
Better Off Red Unspoken Alliance.
23
|
Posted - 2017.02.23 19:22:42 -
[6] - Quote
I have a good solution. Decrease the amount of minerals in all ores by 75%. Then you don't have to nerf the rorq anymore!
But really, the whole infinite amounts of high end ores in a single sov system, regardless of its true sec is the problem. We need a more dynamic resource system to be in the right spot. Make people move around, spread out a little more, fight over systems that have more resources...something :D |

Tribal Trogdor
Better Off Red Unspoken Alliance.
33
|
Posted - 2017.02.24 17:37:18 -
[7] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the passionate feedback so far! I'm going to go through a bit of Q&A from the thread so far, but first let's spend a little time diving into the specifics of the proposed PANIC module changes: There are three separate use cases that we are at least somewhat concerned about with the PANIC module: - The use of the PANIC module alongside tackle modules (such as the Heavy Warp Scrambler) to provide very durable tackle for capital fleets.
- The use of the PANIC module alongside cynosural field generators to provide very durable secondary cynos for capital fleets.
- The use of the PANIC module as a survival mechanism for entosis Rorquals that come under significant attack.
Use case #1 is the one that we've heard the most concern about from players and the one that many people have been suggesting alternate fixes for in this thread. However use case #3 is probably the most important one to study to help identify the best possible solution to all three problems. In the context of use case #3, simultaneous use of the PANIC module and entosis link isn't the problem as that is already disallowed. You can't activate the entosis link while the PANIC module is running and activating the PANIC module breaks the entosis connection and halts the capture progress. However even with these restrictions the sequential use of entosis links and the PANIC module can be very powerful. A Rorqual can start capturing the node and only activate PANIC if it comes under too much fire to tank normally. Then the PANIC module provides the time needed for a reinforcement fleet to arrive at the command node and drive off the attackers. In this case the issue isn't that the PANIC module can be used at the same time as the entosis link, but that the Rorqual can use the entosis link and keep the PANIC module as a "get out of jail free" option as needed. Keeping the three troublesome use cases above in mind, there are three core reasons we were attracted to the idea of approaching the problem with a situational PANIC activation restriction rather than through a similar restriction to what we already use with triage and the networked sensor array. I'll list them below in order from least important to most important: - There's value in trying to reach the same goal through a smaller number of rules that players will have to remember. Three separate rules (one for ewar, one for cynos and one for entosis) could probably be used to solve these problems but if we have an opportunity to reach the same goal with fewer exceptions we'll generally prefer the single rule.
- If possible, we would like to preserve the use of both cynos and ewar by mining Rorquals while they are defending their fleet with the PANIC module. Cynos serve a valuable purpose in helping them get support fleets to their position, and ewar helps them present an actual threat to their attackers during the PANIC period.
- Most importantly, we were concerned that if we tried to solve the tackle and cyno use cases by restricting those functions while the PANIC module is running (similarly to how ewar is restricted while triage is active) or even by removing the ability to lock targets while the PANIC module is active, we would simply shift the problem into something more similar to what we're seeing with entosis right now. Although such restrictions would prevent a Rorqual from tackling or cynoing with PANIC active, it would not prevent a Rorqual from tackling or cynoing and then saving the PANIC activation as a "get out of jail free" card in case they come under too much fire. Considering the fact that people have the option of using multiple Rorquals and that even threatening a Rorqual's tank requires a fair amount of DPS to start with, this end result would be only a slight improvement on the current situation.
So, you had to stick arbitrary rules on an interceptor to make it fit in with how entosis works. Now you have to do arbitrary restrictions on the Rorqual because of entosis...Clear issue with the sov system aside, whats wrong with disallowing fitting both a panic and an entosis? That would solve issue 3
Issue 2 isn't really an issue. Yes you can use it as a heavy cyno, but you say that it needs that to fill its role. You can't say its okay to make it be an invulnerable heavy cyno, but only if you're in an asteroid belt. That still lets people sit in belts, and be bait to cyno in more dudes. I can fit small autos to my tornado and kill frigs that think they got me. Its not meant for that, but sandbox. At the end of the cycle, if the attackers have more, the Rorq still dies.
As for issue 1, you seem to only want to keep the tackle as a means to "present an actual threat to their attackers during the PANIC period" but thats not the goal of the PANIC, correct? The goal is to keep your fleet and yourself alive. Because you're in a situation where you yourself cannot handle what's come to kill you. Its a defensive, oh **** module. Not a "haha, got you with my invulnerable tackle so my friends can come kill you" module. Same thing as issue 2. You cant be unhappy with it being invulnerable tackle, but only outside of belts. So its better to just give it NSA restrictions.
Seems like two simple changes: No Entosis + Panic mod, and no ewar in panic. Issues 1 and 3 solved, issue 2 still out there in a sense, but again, its not major, and is necessary
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